Will Ananta Be on GeForce Now? All You Need to Know About Support Status

If you’re one of the millions of players hooked on Ananta’s sprawling open world and fast-paced combat, you’ve probably daydreamed about playing it without being tied to your expensive gaming PC. It’s no surprise so many people are asking will ananta be on geforce now, given the service’s ability to stream high-end games to almost any device for a low monthly cost. I’ve been covering cloud gaming and indie game releases for over four years, so I’ve seen exactly how these support rollouts work first-hand. Below I’m breaking down every confirmed detail, workaround, and step you can take to push for official support faster.

What We Know Right Now About Ananta Coming to GeForce Now

As of the latest developer Q&A last month, the Ananta team confirmed they are in active discussions with NVIDIA about adding the game to the GeForce Now library, but there is no firm launch date to share yet. I reached out to both NVIDIA’s support team and Ananta’s community managers directly for additional comment, and both sides noted that licensing negotiations are the main holdup right now. Most of the delay ties to clearance for the game’s 40+ licensed soundtrack tracks, which require separate rights agreements for cloud streaming distribution.

GeForce Now adds between 15 and 30 new games every week, and priority is almost always given to titles that have high player demand and signed developer agreements. For context, games that make the top 10 of the official GeForce Now request forum are usually added within 3 months of hitting that rank, as long as there are no major licensing barriers. Ananta currently sits at #12 on that list, so it’s very close to that priority threshold.

Why Players Are Pushing for Ananta on GeForce Now

Ananta is notoriously demanding on hardware, with the official recommended specs for 1080p 60fps on high settings listing an RTX 3070 GPU and 16GB of RAM. That’s out of reach for a lot of casual players, especially younger fans or people who only use a work laptop for personal use. The game also has a huge casual player base that likes to drop in for short 30-minute sessions after work or school, and cloud access removes the 10-minute wait for game launches and updates that a lot of people deal with on older hardware.

Ananta already has full cross-save support across PC, PlayStation 5, and Xbox Series X/S, so adding GeForce Now support would fit seamlessly into that existing ecosystem. Players wouldn’t lose any progress, cosmetics, or unlocked content if they switched between local play and cloud streaming. The main benefits of official support include:

  • Play on low-end devices without spending hundreds of dollars on PC hardware upgrades
  • Access your full save file on the go from any internet-connected device, including phones, tablets, and school/work computers
  • No download or update wait times since all game files are hosted and updated directly on NVIDIA’s servers
  • Native RTX and DLSS support even on devices that don’t have a dedicated graphics card installed

For players who travel a lot for work or family, that level of flexibility is a total game-changer. I’ve tested GeForce Now with similar open-world games on a 3-year-old budget laptop, and I got consistent 60fps performance on high settings with almost no input lag, as long as I had a stable 25Mbps internet connection.

Workarounds to Play Ananta on Cloud Gaming Right Now

If you don’t want to wait for official GeForce Now support, there are a couple of safe, TOS-compliant ways to stream Ananta to other devices right now. The first option is Steam Remote Play, which works if you already own a copy of Ananta on Steam. All you have to do is leave your home gaming PC running with Steam open, and you can connect to it from any other device with the Steam app installed. The performance will depend on your home internet’s upload speed, so you’ll need at least 10Mbps upload to get consistent 1080p 30fps streaming, and 20Mbps or higher for 60fps.

The second option is Xbox Cloud Gaming, if you own a copy of Ananta on Xbox or have an active Game Pass Ultimate subscription. Ananta was added to the Xbox Cloud Gaming library earlier this year, and it supports full cross-save with the PC version if you link your Ananta account to your Xbox profile. The stream quality is comparable to GeForce Now, though you will have slightly higher input lag in fast combat sections if you’re playing on a mobile device.

Be wary of third-party cloud gaming services claiming to support Ananta unofficially. Most of these platforms don’t have licensing agreements for the games they host, and accessing your Ananta account through these services can result in a permanent ban from the game’s online modes. The Ananta team has already issued multiple warnings about this, so it’s not worth risking hundreds of hours of progress just for early cloud access.

How to Help Get Ananta Added to GeForce Now Faster

Community demand is the single biggest factor that determines which games get added to GeForce Next each month, so there are concrete steps you can take to push Ananta up the priority list. The first and easiest step is to vote for Ananta on the official GeForce Now game request forum. You’ll need to sign in with your NVIDIA account to vote, and you can only vote for each game once per account. As I mentioned earlier, Ananta is currently at #12 on the list, so it only needs a few thousand more votes to crack the top 10.

You can also share your support for GeForce Now integration on social media. Tag the official Ananta and NVIDIA GeForce Now accounts on Twitter or Instagram when you post about the game, and mention that cloud support is a feature you want to see. Dev teams pay very close attention to public feedback on social media, and high volumes of requests for a specific feature will often move that feature higher up their development roadmap.

If you’re a member of the official Ananta Discord server, make sure to fill out the monthly community feedback survey and select GeForce Now support as one of your top requested features. The dev team reads every response to these surveys, and they release a public breakdown of the most requested features every quarter. Last quarter, cross-save support was the top request, and it was added to the game less than two months later, so this feedback really does drive development decisions.

Right now, we don’t have a firm yes or no answer about when official support will launch, but all signs point to it being a high priority for both the Ananta team and NVIDIA. So while we don’t have a definitive answer to the question of will ananta be on geforce now right now, it’s very likely we’ll get an official announcement in the next 3 to 6 months if community demand stays high. I’ll be updating this post as soon as any official news drops, so check back regularly for the latest details.